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 Challenge 2010 Tournament Rules
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 Knights Challenge 2010 - Tournament Rules

Challenge 2006 Tournament RulesPlaying RulesChallenge 2006 Tournament Rules

  • HC and GTHL Rules apply except where noted below.
  • All major infractions occurring during the tournament will be reported to the discipline committee for further action if necessary and the committee will have the final say as to what penalty applies.
  • No Time outs allowed in any game including O/T in playoffs

Challenge 2007 Tournament RulesMandatory Player Equipment

  • Players must wear the equipment (mouth guards, neck guards etc.) as required by their own League

Challenge 2006 Tournament RulesProceduresChallenge 2006 Tournament Rules

  • Teams are to register at the tournament office at least 45 minutes before their first game.
  • Please present branch permission forms, together with copies of player certificates and team official cards or approved rosters from an approved HC affiliate for the current season. This would also include any affiliated players
  • Teams must be ready to play 15 minutes before scheduled game times.

Challenge 2006 Tournament RulesEligible Players

  • All players on approved HC or USA Hockey cards are eligible.
  • Affiliated Players are allowed subject to above, provided they are added to the roster before the first game.
  • HC/GTHL regulations apply regarding maximum number of players to be dressed i.e. teams from minor atom to and including peewee may dress a maximum of 17 registered players. Teams from minor bantam to minor midget may dress a maximum 17 players or if the team has registered 18 or 19 players, then the maximum number of players that such team may dress shall be equal to the number of players that the team has registered, provided further that affiliated players may only be dressed and will only be eligible to bring the number of dressed players up to 17. Teams in the midget division may dress a maximum of 19 players.

Challenge 2006 Tournament RulesProtests

  • No protests are permitted. The referee's and/or tournament committee's decisions are final.

Challenge 2006 Tournament RulesGame Times(all stop time) Challenge 2006 Tournament Rules
  Period 1 Period 2 Period 3
Minor Atom thru Major Peewee 10 10 10
Minor Bantam thru Major Midget 12 12 12

*The clock will run in the third period if there is a five-goal spread. Stop time will resume if the spread is reduced to three (3).

Challenge 2006 Tournament RulesFormat

  • 8 teams (2 groups of 4) in each age category. Round robin within each group. Top 2 in each group advance to semi finals. You will play 1 game on Friday, 2 on Saturday, with the Semis & Finals on Sunday.

Challenge 2006 Tournament RulesScoring

  • The North York Knights Challenge 2010 tournament will use the following point structure for round robin play:
    2 points for win: 1 point for tie: 0 points for loss.

Challenge 2006 Tournament RulesTie Breaking Formula

  • Ties in standings will be broken as indicated below.
  • All playoff games will go to overtime in the case of a tie.
  • To decide playoff positions, a tie in standings, after the 3 game guarantee, will be broken as follows:
Two teams tied
  1. Record against other team involved (head to head).
  2. Total of goals for and against divided into goals for with the highest percentage (to three decimal places) winning, all games in round robin play taken into account. For this calculation, results will be recorded with a maximum goal differential of 5 e.g. actual score of 9-2 is recorded as 7-2
  3. Least goals against
  4. Most goals for (using recorded score as in b) above)
  5. Team with the least number of penalty minutes
  6. Earliest goal scored in the tournament
  7. Coin toss.

Three, or more, teams tied

  1. Total of goals for and against divided into goals for with the highest percentage (to three decimal places) winning, all games in round robin play taken into account. For this calculation, results will be recorded with a maximum goal differential of 5 e.g. actual score of 9-3 is recorded as 8-3
  2. Least goals against
  3. Most goals for (using recorded score as in a) above.
  4. Team with the least number of penalty minutes
  5. Earliest goal scored in the tournament
  6. Coin toss

*If the preceding exercise establishes a team with the higher position, the remaining teams in the tie-breaking exercise are considered still tied. Depending on the number still tied, the tie-breaking procedure returns to the start of the appropriate tie-breaker formula (2-team or 3-team formula). .

Challenge 2006 Tournament RulesOvertime

  • If a playoff game is tied at the end of regulation time, a sudden death period will be played starting with 4 on 4, with 1 player being removed every 4 minutes. At each 4 minute interval, the buzzer will sound and play will be stopped to allow for the removal of a player until two skaters per team remain on the ice. Overtime will continue with two skaters per team until a winner is declared.
  • A second penalty incurred when each team has only 2 skaters will result in the unpenalized team adding a player. This player plus the penalized player will be removed at the first whistle after the expiration of the penalty In case of a curfew due to expiration of ice permits, the decision of the tournament committee will be final.

Challenge 2006 Tournament RulesAwards

A team trophy will be awarded to the championship team. All players on the championship and finalist teams will receive individual awards.


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